The Last Epoch Team has revealed updates coming in the 1.0.6 patch notes! This update is live and requires a client restart. There are a lot of bug fixes here, see the full notes below.
Changes
These are the major changes to systems, controller support and more from the 1.0.6 patch notes.
Systems
- Added Camera Smoothing options to settings: Normal (default/current), Low, and Off
- Added functionality to Character Delete screen
- The screen will now display the character class/mastery/level
- When deleting a character, you are now required to enter the character name to confirm the deletion
Controller
- The “B” button on controller can now be used to close keybind prompts
- After binding a controller button, the cursor now re-focuses on the corresponding binding
Other
- Reduced gold turn-in reward for Desert Treasure from 20k to 2k
- Added Buff Icon for Bone Armor (Acolyte)
- Improved performance when picking up Shards
Bug Fixes
These are the major bug fixes to animations, UI, skills and more from the 1.0.6 patch notes.
Animations
- Fixed an issue where the Mage would T-pose during some animations
- Fixed several cases of back-slot clipping and floating capes
- Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped
Controller
- Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel
- Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing
- Fixed a number of bugs with rebinding controller configuration
- Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving
UI
- Fixed a bug where player health bars were not appearing in offline
- Fixed a bug where Forged Weapons’ health bars could be displayed at top-of-screen instead of the boss’ health bar
- Fixed missing Localization in the Gifting panel for resonances
- Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash
- Chat channels are now specific to cycle/non-cycle
- Fixed a bug where Husk enemies would not have health bars
System
- Fixed a bug in offline where players would not have full health, mana, and potions after logging in or reviving
- Fixed a bug where invalid offhand items could be equipped from the forge (eg. catalyst with a bow)
- Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain.
Skills
- Fixed a bug where Bone Curse's Signet of Agony node’s resulting aura would persist after de-speccing out of the skill
- Fixed a bug where Erasing Strike's Ravenous Void node’s void beams wouldn’t move in online play
- Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line
- Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived.
- Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves
- Fixed a bug where the Gathering Fury's chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability
- Fixed a bug where Boardman's Plank chance to Summon a Storm Totem on hit with Tempest Strike was not working
- Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree
- Fixed a bug where Bone Curse's Marrow Thief node would not grant 10% less damage taken
- Fixed a bug where Death Seal's Skeletal Sheath always granted Bone Armor for a fixed duration, ignoring the duration Death Seal was active
- Fixed a bug where Firebrand's Galvanize node would disable Brand of Arcanus
- Fixed a bug where Flame Rush could cause the player to become invisible
The fix for Death's Embrace mentioned on Friday wasn’t quite able to make the cut-off time for this patch, and is expected to be included with next week’s patch.
Keep on Blasting the Monolith!
If you haven't already, head over to ourDiscordand select the Last Epoch role in #roles to stay up to date with our content development. If you find an issue, report it in the branch's #le-maxroll-feedback channel.
Written by: Tenkiei
Reviewed by: Dredscythe